Teardown Art Vandals Guide: Missions, Tools and Access
Explore Teardown Art Vandals, the free five-mission campaign. Learn how to start, meet Freya Woo, review every objective, and plan museum heists on PC.
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What Is Art Vandals?
A quiet fishing town, an art museum, and a revenge job give you plenty of reasons to reach for the demolition tools. Teardown Art Vandals is a free, five-mission mini campaign starring Freya Woo, Gordon Woo’s daughter. You can start it without finishing the original story, making it an easy way to jump into another set of destruction puzzles.
Released on PC on December 15, 2022, the expansion takes Freya to Tilläggaryd, where artist Kerstin Stråbäck becomes the target of a campaign involving stolen awards, missing artwork, and substantial property damage. Villa Gordon serves as the campaign’s hub.
Although you can enter immediately, the missions are designed to challenge players who already have some heisting experience. Expect to spend time preparing routes and understanding security before grabbing your targets.
How to Start the Free Campaign on PC
Open Play, enter Expansions, and select Art Vandals. The campaign is also accessible through the in-game mod menu.
Image: Steam / Tuxedo Labs
You need the base game, but there is no separate expansion purchase or Season Pass requirement. If you still need the game, you can get Teardown on Steam.
The campaign was built as a mod to demonstrate what Teardown’s modding systems can support. That gives aspiring creators a complete campaign to explore alongside the game’s tools for building custom content.
All Five Missions and Their Objectives
The campaign moves between newspaper deliveries, theft, and demolition. Several jobs include optional targets, so distinguish the required haul from the extra objectives before planning your escape.
Image: Steam / Tuxedo Labs
| Mission | Required objectives | Optional objectives |
|---|---|---|
| Paper Girl | Deliver five newspapers to five locations | None |
| Her Prized Prizes | Steal five of Kerstin’s art prizes | Steal three additional prizes |
| Art Vandals | Steal four of Kerstin’s artworks | Steal two additional artworks |
| The Photo Shoot | Steal four security cameras | Steal three additional security cameras |
| Out with a bang | Destroy the art museum | None |
Paper Girl puts the newspaper delivery tool to work around Tilläggaryd. Locate the delivery destinations before attempting your run, and plan a route that avoids unnecessary backtracking.
Her Prized Prizes, Art Vandals, and The Photo Shoot feature fire alarms and wired alarm boxes. Inspect the security around each objective before making changes nearby. Build your collection route around the required targets, then consider where the optional pickups fit.
Out with a bang changes the goal to museum demolition. Read the destruction objective before starting so your work stays focused on the building the mission asks you to remove.
New Tools: Paperboy Gun, Jackhammer, and Cellphone
Freya’s equipment gives this campaign its own identity alongside returning tools such as the Sledge, Blowtorch, Plank, Bomb, and Nitroglycerin.
Image: Steam / Tuxedo Labs
- Paperboy Gun: The newspaper launcher ties directly into the delivery work in Paper Girl.
- Jackhammer: A new demolition tool that expands your options for breaking through the environment.
- Cellphone: Another addition to Freya’s campaign equipment.
Use the delivery mission to get comfortable with launching newspapers. Before committing to a heist route, try the Jackhammer on an obstacle you intend to remove and inspect the resulting opening.
Choose tools around the job in front of you. A route through a wall still needs enough clearance to move through comfortably, and explosive demolition needs extra care around missions with fire alarms.
Prepare Your Route Before Taking the Art
Teardown lets you reshape the environment with broken walls, moved objects, vehicles, and improvised structures. Use that freedom to prepare the path between objectives and your escape.
- Locate every required target. Identify the prizes, artwork, or cameras you need before starting the theft.
- Inspect alarms before demolition. Pay attention to wired targets and fire security while opening shortcuts.
- Create usable passages. Clear debris from the openings you intend to run through.
- Walk the entire escape route. Test turns, jumps, and changes in elevation before collecting alarmed items.
- Fit optional targets into the route. Add the extra prizes, artworks, or cameras where your prepared path can accommodate them.
Keep a fire extinguisher available during preparation in the alarm-equipped missions. If a planned shortcut leaves you climbing rubble or squeezing through a narrow gap, widen and clear it before beginning the heist.
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